battletech flamer ammo. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. battletech flamer ammo

 
 Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[battletech flamer ammo  But the damage itself can destroy locations, and can potentially take a mech out of combat

Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. If you’re close enough, they can also be fired as normal ranged weaponry. ”. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. 0) = 675; LRM-10 This 2954 variant downgrades to an LRM-10 with two tons of ammo. so be liberal with turning them on and off. In such an event, nuclear weapons are considered to have. . Weapons are the bread-and-butter of the war-torn world of Battletech. Inferno missiles are awsome. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. Ichthyic. As for Daily Ops, this weapon is massive overkill. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. 40 dmg base and up to 6 shots from that one gun per turn. com, however at some stage you're going to need a rulebook. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. 9. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe flamer should do one thing, even if it doesn't overheat an enemy mech: detonate their ammunition. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. Flamer, vehicle flamer, heavy flamer, and ER flamer are all different equipment, with slightly different rules, requirements, and effects. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. The 23 BV for the ton of LRM semi-guided ammo will get added to both the Raven and J. Range is one of the most important factors in choosing the weapons to outfit your mech with. Menu. 6 shots in one battle. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. mgs are good vs ammo based mechs because of high crit chance. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. Our circle uses the optional damage AND heat rule because it doesn't make flamers too powerful, and it's just fun. 8 million cbills. BATTLETECH > Guides > titanopteryx's Guides . IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. It never 'synced in to your heat level' in the TT game. Games. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. I’ve always house ruled that a flamer can be used to set fire to a forest hex without a roll because its a nuclear. SavageWolves • 5 yr. If ammunition is hit, it explodes and destroyed the location it is stored inside. For aimed shots apply +3. Some weapons are meant to kill non-mech targets. 6 shots in one battle. the slimmed-down version, "alpha strike" is designed to let you have a more streamlined set of rules for larger skirmishes, but even. . Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. . Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. My pick for best weapon in 3062. A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. Those machineguns are EXTREMELY useful vs infantry. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Now it would apply to all units. Its totally the lamest thing Ive come across so far. April 13, 2023. Unless maybe you have a oodles of support slots and are melee like a hopper. Doombringer Nov 5, 2019 @ 8:31pm. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Ammo (AP Gauss) CT AP Gauss. Make sure to only select your flamers when you attack. A summary on how Battletech jumpdrives work and why the ships are the way they are. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. 7mm) and a 12. Use a Prime Plasma Caster and you can stock up on ammo. If AC2's had been translated straight like most other weapons, they'd only do 10 damage, and no one would ever touch one. Description []. Small lasers and machineguns are support weapons which fire automatically after a physical attack so you can do additional damage. My. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. putting it in the torso is probably. Issue resolved by KMiSSioN. MG has built-in +75% crit. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Against mechs it's not as good, but that's like saying the flamer is bad. I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Unless maybe you have a oodles of support slots and are melee like a hopper. . Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаGalaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. The "ammo bin" (and ammo-fed weapons) include "ammo-feed" functionality. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. MG 200. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Protection is provided by nine tons of ferro-fibrous armor. Burn baby burMounted in front is a Harvester 20K SRM-6, supplied by a two-ton ammo bin. He should have his ac 20 ammo in the arm with the ac 20. . Last Update: 28 Apr 2018. Battletech Revised is a gameplay mod, that “ [uses] lore as a thematic guide, and not as strict dogma. chevron_left. Fluid Ammo‎. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. Protection is provided by nine tons of ferro-fibrous armor. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Besides being usable by such low-cost units, combined with its own very low price point, it lacks any advantages on the. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. Also the most important location on the mech to protect,. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. To Joshua F. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Version: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Seven improved jump jets let the 'Mech cover 210 meters in a jump. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. The ammo need not be carried in the same location as the weapon. While smaller in size this Flamer is no. The four shots in flamer makes it quite inferior compared to others when taking in account that it does mainly heat damage. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. Json. Also, firing coolant through a flamer/sprayer reduces the number of hookup points available for other uses (the tank can only pump so much coolant). There is a way to add more, heck there is even an ammo box in the files just not available. - Random campaign start now set to have a tonnage requirement for the starting lance. The flamer ammo thing is dumb. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. Units not powered by fusion or fission engines may not use Standard flamers. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. While smaller in size this. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. . Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. Overheat damage can be triggered every time a mech's heat change. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. Based on vehicular flamers, the Heavy Flamer does more damage at a greater range than a standard Flamer. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. References. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Some weapons are occasionally described as . took me 12 hours to realize there is no flamer ammo. Expand user menu Open settings menu. BattleTech. The critical hits refers to when armor is breached and you cause damage to the enemy's weapons or ammo. (So anything with 61+. 0) = 1,582; TDR-7SE The 7SE variant introduced in 3067 takes the upgrade of the Thunderbolt even further. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. The amount of heat applied is the same as the weapon's. The LRM-20 fires twenty such missiles. Its main battery of guns consists of an Type 22 extended range PPC with a Type XV "Crossbow" 15-tubed long range missile launcher, supplied with two tons of ammunition. Cost (unloaded) Ammo Cost (per ton) 12,000. Though successful, the Streak LRM launcher weighs twice as much as. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Iniciar sesión Tienda. . Inferno missiles are awsome. . Perhaps we should give them back the ammo we lost in the flamer nerf? Un. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. Games. Those people are dead. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. 6 shots in one battle. Just ammo, Gauss and other explosive components would remain the same. However, Mech flamers should not take ammo. However, the Eck vs Carlos video showed this:Let's give you another example. Few mech pilots willingly load their SRM racks with inferno rockets, because the. +3 Hit Defense Gyro. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. If the gun goes he doesn't need the ammo around to be able to explode. #5. But even still. Notice the higher caliber AC AP ammo has smaller roll modifiers making it is easier for a bigger boomer to crit. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаWhy did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. flamer are good vs energy based mechs. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The flamer is the only limited-ammo weapon that can fire at all without installing ammo in a separate slot, so I wouldn't be surprised if each flamer just has the standard amount of ammo built in and that's it. After playing Battletech Advanced, I sort of fell in love with the Firestarter. . Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. . Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. Showing 1 - 15 of 38 comments. ; Missile cooldown modifier: +15. It would have a number of small wheeled vehicles that only have a small laser or machine gun. But even still. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. But even still. Battletech Free Download PC Game Cracked in Direct Link and Torrent. I could live with having 5 or even 6, if. But even still. videogame_asset My games. there is no Flamer Ammo. The reason you don't really need to worry about it is that: 1. There are four basic categories, each with its own, distinct traits and features. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Load up lots of AC weapons. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. 1. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. Battletech is very much a game of "There are optional rules for that" Total Warfare is the basic rules, Tactical Operations is the first of many such books full of optional rules you have to decide if you are using or not. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Log In / Sign UpDon't ever recall ammo being a thing for flamers on any of the games, even in MWO. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. . And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. Logged Warning: this post may contain sarcasm. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. If you need to explainThe reasons why are unclear, but engineers have considered the lack of standard-style ACs in the Clan arsenal as one possible reason, coupled with the usage of different alloys and propellants than those of Spheroid autocannons that render such specialty ammo more a liability than a boon. This includes the machine gun , the small laser , and the flamer . It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. List of Mechs in Faction Shops (Updated for 1. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. 118 ratings. "I think I've just had another near-Rincewind. Ammo moves through the mech to the weapon. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. Burn baby bur It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. As of June 15th, we are open again. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データBATTLETECH: FAQs, Forum Rules, AARland Rules, Sync Account w/ Steam, File a Support Ticket, Debug Mode, and Bug Report. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. To Joshua F. they can fire a max number of 6 per mission. If you need to explainBATTLETECH ForcePacks Record Sheets - Wave One - Read online for free. Battletech Free Download PC Game Cracked in Direct Link and Torrent. 0) = 645; LRM-15The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Using AP Ammo. List of Mechs in Faction Shops (Updated for 1. Requires asking Ra-Ra to explore. BV. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Few mech pilots willingly load their SRM racks with inferno rockets, because the. Author: Mharius the Mad. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. With 2 MLasers extra, that is potentially 200 damage to a single point. Enemy mechs equipped with flamers never run out of flamer ammo. Has mostly all weapons up to 3070, including all LBX, Ultra, Rotary and Light Autocannons, Light, Heavy and Snub Nose PPCs, Silver Bullet, Light, Heavy, Improved Heavy Gausses, MRMs, Streak SRMs, ER and X. Equipment. The Locust-1V is a notable. Like mechs, weapon shop locations are determined by spawn lists that check for specific planet attributes and faction allegiance. More an later need but here it is. If you need to explainThe Challenge: a 'mech using ammunition-based weapons, the trick is, you need to be able to sling a full ton of that ammo down range in a single turn. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. By Perigrin. Ammo Per Ton. Can use targeting computer, except for aimed shots with more than one shot. Heavy Flamer Ammo [LA] (2 Tons) Targeting and. Battletech Blackjack Upgrade Télécharger6 shots in one battle. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. for his magnanimity, to Chris W. There are several mods available that change this behavior back to more TT rules, and others. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. If you need to explain the balance to. Classic BattleTech RPG: Though describing in detail the use and acquisition of nuclear weapons in Classic BattleTech RPG (CBT: RPG) campaigns is beyond the scope of this book, players and gamemasters wishing to do so may model their own attempts to obtain such weapons on these rules. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. BattleTech. BTA have permanent evasion that makes lights a viable option through the whole game. Ammo bins for all types (Except Gauss). but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. Same with the AC2. I know they needed to be fixed, but flamers use the mech's reactor. 1. especially if you plan on meleeing with them. One instance of this is the M100, described in different sources as being a . you can do a "complete" game of battletech with 4 models per side. Some might say that BattleTech's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. . 420. An extremely short-ranged weapon, the flamer is devastating against infantry, however damage done against other 'Mechs and vehicles is negligible, though it can raise the enemy unit's heat. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. DarkenDragon • 5 yr. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. There are options with a flamer that the rest of the boxed set. 0) 30 (launcher) / 6 (ammo) [6] The Narc Missile Beacon is a missile homing utility that can be planted on enemy targets, causing friendly SRMs and LRM missiles (even those that do not traditionally have homing capabilities) to lock on to them. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Even when it does not, overheating has other negative effects such as hit penalty. Battletech-Mercenaries. . Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Inferno SRM. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. 로그인 상점. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. That being said, vehicles not powered by fusion engines (most of. SRM isn't really needed. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Advertisement Coins. . Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. Other odd behavior: if you make a new ammo box and put "Ammunition_Flamer" in it's "AmmoID" field, it doesn't show up in the skirmish mechlab, even though nothing else about the ammo box has changed. 696. You may want to look to current police forces for inspiration. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. 3References. There are some slight cosmetic and information differences between the outputs of the two. The Locust-1V is a notable. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. Harebrained Schemes rolled out a new update just recently -- v1. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. Also the most important location on the mech to protect, and the. for keeping me honest, and to Ray for our pact. The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. +All Head shot chances reduced against all targets. WHY? took me 12 hours to realize there is no flamer ammo. If you need to explain the balance to. Inferno missiles are awsome. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Burn baby burn! Installation: Extract the data folder into BATTLETECH\BattleTech_Data\StreamingAssets\ Burn them all alive! [mandatory] 10. . Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. 600 C-Bills 694Weapon Heat (18)Dissipation (10). Brawler:. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. Variants []. Comes in two versions. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. BV (2. So like why did this flamer nerf come out of the blue?MGs into the rear arc of any mech carrying ammo will rip apart entire torso locations (as long as the ML/melee attack breaks through the rear armor first. Some might say that BattleTech 's meta-game is the strategy layer - all that base-building, mech-fixing'n'fitting, pilot management and parts-shopping required to ultimately create an unstoppable army of heavy metal death. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. This is an opportunity and a threat. Vehicle. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. 5mm, the figure expressed in mm would be considered the canon as BattleTech Universe officially uses. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. for his magnanimity, to Chris W. . The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. Clever arena fighters have used water, oil slicks, Inferno. But even still. Premium. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. Some weapons are meant to kill non-mech targets. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. 4Bibliography. Also there is a ridiculous amount. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. There's no rule delineating that "vehicle" BA work like X and "suit" BA work like Y, so how they're piloted is between the artists. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. One condition though, I will trade with you but I have to get your weapon first. slaser good to melt armor on enemys mech. It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. By accommodating other kinds of weapon systems in the other half of the mech, the missile ammunition feeding mechanism was re-routed to work in a smaller part of the chassis torso and became less efficient. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. 로그인 상점. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. Literally, ANY mech. All Fluid Gun or Flamer ammunition must be installed in full-ton lots. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful.